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maya murman
cg modeling + lighting

character modeling

Sculpted and painted in ZBrush. Design from Super Paper Mario: The Thousand-Year Door.

Character sculpted and painted in ZBrush, marsh environment modeled in Maya and textured in Substance Painter. Design from The Legend of Zelda: Breath of the Wild.
All aspects done by me in Autodesk Maya and Substance Painter.
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